Marty Olson
marty4286@gmail.com

Version 1.1
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- Tournaments in Uesugi, Date, and Oda clan cities should no longer spawn without weapons
- 10 new armor variations for low level armor and improved sugegasa/jingasa model
- Different looks for different types of bandits (many using the new armor variations)
- Faction leaders are now "Great Lord" instead of just "Lord"
- Samurai troop names are more descriptive ("Yumi Cavalry" instead of just "Cavalry")
- Many more minor fixes

Installation
------------
Extract the gekokujo directory in the .rar file into your warband directory's Modules folder

For Steam copies of Mount and Blade Warband, the extracted directory should become "Steam\steamapps\common\mountblade warband\Modules\gekokujo"

Gekokujo
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Gekokujo is a mod for Mount and Blade Warband set in the Sengoku period of Japan. The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: from the illustrious Ouchi clan--a belligerent party in the Onin war--being displaced by the Mori (their vassals); to the rise of Toyotomi Hideyoshi (who began his career as a cook and sandal bearer); to the beginning of the Tokugawa shogunate itself (Ieyasu was an upstart who probably fabricated a claim of descent from the Minamoto clan--the only ones allowed to be granted the title of Shogun in the first place). As a player of Gekokujo, you will start from nothing and attempt to gain control of the entire country, making the title even more fitting.

A little note on the in-game names of equipment and NPCs: My priority is to make the mod intuitive for all players, not just historical enthusiasts, so gratuitous Japanese is avoided, unless the English equivalent is even more cumbersome or somehow less informative. You will also meet "Lord Tokugawa", not "Daimyo Tokugawa Ieyasu" -- in Native mount and blade, lords only had one name (although their given names, not their surnames or house names), and "Daimyo _" isn't accurate usage anyway, since it's not how contemporaries would have addressed or identified them. The mod tries to be accurate with regards to the general conditions of the time, but deliberately ignores particulars as a design decision. "Lord Oda" represents Nobunaga, but isn't really him. Gekokujo is not a historical simulation, but not because I believe it detracts from gameplay or enjoyment--so although it won't be perfect, I am not going out of my way to flout history and accuracy.


Current Features
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- New map of Japan with more than double the playable area of Native
- New weapons, armor, trade goods, flags, and other details appropriate for the time and place
- Gunpowder weapons and gunpowder units
- New faces and hairs, including 3 base asian male and 4 base asian female faces
- 19 factions (18 samurai clans plus the Hongan-ji sect of Buddhism)
- Tested for stability and consistency so that it has, at minimum, the playability level of Native
- Town and castle recruitment (villages for Ashigaru, towns and castles for Samurai)
- Bodyguards for interior scenes (requires NPC companions and high-enough reknown or nobility)
- Tweaked startup scripts to increase variety in new games (such as the relationships of noble lords and ladies with each other)


Upcoming Features
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The game is nowhere near complete, as this release only brings it up to a minimum playable standard. All the battlefield, town, castle, and village scenes are still Native mount and blade, as are many of the world map icons. Also, many of the new models and textures are still rough around the edges. All this will be continually improved, and new significant features added.

At least for the near and medium terms:

- New menu graphics
- New music
- Revised tournaments
- Change the poems you can learn from wandering bards to be more setting-friendly
- Localizations in many languages
- Increase map detail, including more rivers and lakes
- Increase weapon and armor variety, and not just reskins
- New battlefield, town, castle, and village scenes that are clearly and accurately Sengoku-era Japan
- More than double the number of towns, castles, and villages
- Parallel faction systems for merchants and bandits, meant to complement each other and the territorial lords
- A religion system
- More quests (with many based on the merchant, bandit, and religious factions)

Mod Notes
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These are the books and the skills they affect in-game:
 "Tales of the Hogen Rebellion" - Tactics
 "A Collection of Poems from China" - Persuasion
 "The Life and Times of Shotoku Taishi" - Leadership
 "The Nihon Shoki" - Intelligence
 "A Survey of Kinai and the Seven Provincial Roads" - Trade
 "Kenjutsu Fundamentals" - Weapon Mastery
 "Techniques of the Nanban" - Engineering
 "The Ishinpo" - Wound Treatment
 "The Mononobe Clan Manual of Arms" - Training
 "The Great Book of Chinese Alchemy" - Surgery
 
These are the broad "specialties" of each faction -- everyone's troop tree is identical, up to 'Veteran' for all units, but only a clan's specialty can be upgraded to 'Elite'. In addition to the specialties that determine upgrades, different clans specialize in different weapons for their units -- some cavalry are primarily archers, some use the odachi, and a few have lances.

Uesugi		Infantry (Nodachi)
Date		Cavalry (Odachi)
Oda			Arquebusier
Mori		Infantry (Nodachi)
Takeda		Cavalry (Yari)
Tokugawa	Arquebusier
Miyoshi		Infantry (Yari)
Yamana		Archer
Otomo		Cavalry (Odachi)
Nanbu		Archer
Asakura		Archer
Chosokabe	Archer
Hojo		Infantry (Yari)
Mogami		Infantry (Yari)
Shimazu		Infantry (Yari)
Ryuzoji		Infantry (Nodachi)
Satake		Archer
Satomi		Cavalry (Yumi)
Honganji	Infantry (Naginata)


Credits
-------
This is a one-man operation by me, marty4286 (also sometimes phlpp), but I relied a lot on freely-available community resources, including:

Iboltax's Improved Male Faces OSP
http://forums.taleworlds.com/index.php/topic,163242.msg3948767.html

Bogmir's Samurai Weapons OSP (base okegawa set armor meshes)
http://forums.taleworlds.com/index.php/topic,210160.0.html

Marcel's Kabuto and Katana Pack (base kabuto mesh)
http://forums.taleworlds.com/index.php/topic,50086.msg3416792.html#msg3416792

Mackie's Weapons Pack (naginata and nagamaki)
http://forums.taleworlds.com/index.php?topic=204864.0

Runico's Katanas
http://www.mbrepository.com/file.php?id=2228

Caba`drin's Bodyguard Code
http://forums.taleworlds.com/index.php/topic,151908.0.html

SacredStoneHead's Samurai Armor (base o-yoroi set armor meshes)
http://forums.taleworlds.com/index.php/topic,230171.0.html

Shcherbyna's
...castle map icon: http://www.mbrepository.com/file.php?id=2518 (modified)
...vertical banners pack: http://www.mbrepository.com/file.php?id=2674 (first 42 of 126 banners)

Ren's Beauty Pack from TES4:Oblivion and TES5:Skyrim (2 hairs)

idkrrr's Corean Mod from TES4:Oblivion (1 hair)

If I forgot anyone, and you notice, please tell me so I can give proper credit. I modifed almost everything I borrowed. Everything I modified and created is also available free to use in your own works, with no permission required (just credit me in a readme like this, and also the original creator if it was just a modification of mine and not an original creation). If I finally implement the advanced features I want, just PM or email me and I will gladly share the code.